Fox Renderfarm: What software and plugins did you use? My objective was understanding all the pipeline and workflow from my Mentor. YanniCk: At the beginning the principal objective wasn’t to finish the character. Hunter © WenXu Xu Fox Renderfarm: How long did you finish the work, Hunter Game ready? I am pleased to have won the Hunter Challenge. Fox Renderfarm: Congratulations on winning 1st place in the Student Category of the FGT3D Hunter Challenge, how do you feel about that? One year ago I finished my degree in 3D video games, and now I’m with my Mentor Juan Novelletto to improve my work, and we are making personal projects such as new characters. YanniCk: Hi, I’m from Spain, I’m living in Paris. Let's find out how YanniCk made the amazing artwork through the exclusive interview with Fox Renderfarm.įox Renderfarm: Hi, YanniCk! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself? Also, the dark humor with the giant blade and the stuffed animal game is well done.” One of our judges, Miho Aoki said, who is the Associate Professor of Computer Art University of Alaska Fairbanks. I especially like how fabrics, like the thin pink one on the broken stuffed animal, the character's jacket and the large patch on the arm, look. “The rendering of the various materials is very well done. The first place winner in the Student category of the FGT3D Hunter Challenge goes to YanniCk Knöller with his work, Hunter Game ready. Congratulations to all the winners! And thanks to everyone for participating! After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. FGT3D Hunter Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in June, 2021 and sponsored by our amazing sponsors, including Corona Renderer, TopoGun, Friendly Shade, Graswald, Raysync,, Texturebox, iCube R&D Group and Marmoset.
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